Building 3D Digital Games: Design and Program 3D Games (Dummies Junior)
English | May 15th, 2020 | ISBN: 111945347X | 128 pages | EPUB | 23.53 MB
Do you want to create 3D digital games that'll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you'll have as much fun building as you will playing!
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Building 3D Sets in Moho Pro 12
Video: .MP4, 1280x720 | Audio: AAC, 44kHz, 2ch | Duration: 2h 11m
Genre: eLearning | Language: English | Size: 1,43 GB
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Building 3D Houses In Blender
English | 2hr 14m | Video: 720p
In this class, you will learn the process of creating awesome looking houses in Blender. You will learn all the concepts related to planning, modeling, texturing and rendering different types of house architecture. We will also cover the usage of different addons in Blender to help speed up our modeling workflow.
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https://www.thegnomonworkshop.com/tutorials/efficient-techniques-for-building-3d-environments/
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation. The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini's Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning back to a shot and finishing off a composite. The proceeding section takes a break from shot work to introduce the topic of photogrammetry in 3D environment building, and how to use it effectively. This demonstration walks through an environment scan using Agisoft Metashape. Up next, James opens up SpeedTree to walk through his “Mothertree” shot, which makes use of the new SpeedTree for Clarisse plug-in. He additionally animates atmosphere using Houdini, which can be taken back into the scene in Clarisse for added impact and realism.
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